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Thursday, February 26, 2009

Into the Inferno of Avatar


Every popular kids TV show seems to have a videogame associated with it and now is the time for Avatar – The Legend of Aang to make its way on to the Wii. But will the game enjoy the same blockbuster success as the show?

Well, no not really! Like so many other TV and film licenses Avatar the Legend of Aang: Into the Inferno falls into mediocrity. Not for one major outstanding reason but for a number of small reason that will stop this game from being as loved as the TV show.

Into the Inferno follows Aang’s adventures from the final season as he and his friends set out on a journey to defeat the Fire lord once and for all. The game doesn’t really go into much detail of the story and as I haven’t seen the series, that’s all I’ve got to say about what’s going on in the game.

Avatar the Legend of Aang: Into the Inferno is very much a hack ‘n’ slash affair, with a bit of platform action and puzzle solving thrown in for good measure. Each level in the game allows you to play with two characters which you can swap at anytime by pressing the d-pad. Rather then just being a gimmick this approach from the games developers actually serves a purpose. Each character has unique skills and ability’s which will be required to progress through the level. Such as an Earth-Bender is required to make earth ledges so you can climb walls, or a Fire-Bender who uses fire to melt a metal door that’s blocking your path. Having two characters at your disposal like this also allows you to swap when one of their health bars falls to a critical level, allowing you to continue the battle.

One of the best things about Into the Inferno is that each characters skills are available from the outset, there’s no having to unlock or learn them which is nice. Using the special skills of Aang and his friends is very simple and requires you to point at sources such as water, earth, or fire in order to utilise it. It’s then a simple case of move the Wii remote whilst holding the B button to perform the desired action. However, sadly the games control system is rather clumsy and lacks accuracy, which often leads to frustration as pointing at your chosen location in the games environments, can be overly awkward when there are a lot of objects around. You can’t help but feel that the developers haven’t made the best use of the Wii remote as most action in the game simply resorts to button mashing.

On a more positive note the game features an upgrade system and a rather enjoyable flying mini-game that is accessible anytime via the games world map. Upgrades can be acquired to improve the characters abilities, by spending coins you collect during play. The games shop also allows you to unlock artwork which can be viewed in a gallery. The flying mini-game is fairly good and sees Aang flying around Ember Islands on a glider, there are three mini-games, Target Shooting in which you have to shoot hot air balloons as quickly as possible, Boost Racing – in which you have to complete a set course within a time limit and Free Flight mode which is self explanatory. Although the flying mini-games have been included as a gimmick and don’t advance the games storyline, they are something of a welcome break from the repetitive story mode.

Another weakness that throws this game onto the spiralling pile of mediocre TV licensed games is its relative ease. Enemies provide little challenge and even very large groups are easily dealt with. Bosses too are fairly easy to dispose of and provide very little challenge once you figure out how to deal with them. This coupled with the fact that the game is also fairly short means that Into the Inferno can soon pass you by.

The games graphics aren’t the best to grace the Wii,, character models are pretty poor, despite being animated fairly well! The games special effects are nice to watch. However, this is spoilt by the fact that the game palette used is pretty limited and environments are bland, repetitive and lack detail. The games sound quality, sadly follows that of the graphics, character voices aren’t the best and the constant repetitive phrases can become too much to bear after about an hour of play.

Like many TV show and film licenses before it Avatar – The Legend of Aang: Into the Inferno fails to capitalise on the success of the show and instead of concentrating on making a quality game for Avatar fans the developers have simply dished out a mediocre at best game in order to cash in on the license! Only the most hardcore Avatar fan need apply here.

source:http://www.realgamer.co.uk/wii/reviews/Avatar_The_Legend_of_Aang_Into_the_Inferno.html

Legend of Aang In Nintendo DS


Enjoy PC gaming in never before gaming platforms. "Avatar: The Legend of Aang", also popular as Avatar: The Last Airbender is an exotic game, full of intrigues, revelations and adventurous events. Add a zing to your life with lifelike PC gaming in "Avatar: The Legend of Aang".

Unlike most other games of this generation, "Avatar: The Legend of Aang", is filled with thrilling moments and exhilarating game play. The players have the opportunity to use the tactics of martial arts in a Avatar arena. The players would play as Aang, Katara and Haru and also explore unknown nations and fight with f urious enemies.

Players find great excitement while playing a game like this. With lot many things to imagine, the players explore the unknown. In a stimulating combat combined with magic and martial art, the characters march hand-in-hand towards victory. You can also use your imagination and customizable powers to master over the enemies. Also, players can try to master over earthly elements like air, earth, water and fire.

Check in to the detailed environment of the avatar nations. Also, the amazing graphic effects of the game would actually appeal you.

Avatar: The Legend of Aang (Nintendo DS) is full of breathtaking events. It is a single player game that features martial art. Also the "blending powers" for mastering the elements of the earth are customizable. Further, players are introduced to various TV artists as well as never encountered enemies.

Playing a cool game like "Avatar: The Legend of Aang", in the PC is an amazing experience. Especially, with lot of exciting moments like firing enemies, discovering the environment of the Avatar nations and combating with enemies is an exciting experience. Avatar: The Legend of Aang (Nintendo DS) is here to make your gameplay more thrilling and wonderful. What more--from sensational combats to exciting exploration and a superb platform like the Nintendo DS, this game has everything you require for a stimulating gameplay.

source:http://ezinearticles.com/?Avatar---The-Legend-of-Aang-(Nintendo-DS)&id=850976

Last Air Bender Book 3


Episode 41: The Awakening
Aang wakes up finding himself crippled and with hair on board a Fire Nation ship with the gang, Bato and Hakoda all in Fire Nation disguises. Aang finds out what has happened since he entered into his coma and decides to keep his continued existence a secret until the eclipse. Zuko has a fear of rejection as he and Azula return home to be greeted by Fire Lord Ozai.

Episode 42: The Headband
Aang and the rest of the team steal Fire Nation clothes, but Aang finds out he stole a school uniform, and is taken to a Fire Nation school by soldiers who believe he is skipping class. Meanwhile, Zuko is becoming paranoid with the Avatar's fake death and goes to the prison and pleads to Iroh for advice.

Episode 43: The Painted Lady
Following a long polluted river, Aang and the others continue their travels toward the Fire Lord. Aang spots a rather dinky looking village on the river and they head over for food. The group pretends to be from the Earth Colonies. Seeing the starving and ill people, Katara wishes to help them. Over the next few days a mysterious spirit, said to be the guardian of the town, appears, heals the sick, and leaves food. Aang finds out that Katara is the spirit and helps her to destroy the factory polluting the water. After scaring off the angered soldiers the next day, the group swears the town to secrecy and they help clean up the river.

Episode 44: Sokka’s Master
A meteor shower occurs creating a fire in the land and Sokka can only watch as the others work to prevent the fire from hitting a nearby village. Wanting to contribute better to the group and not feel left out, Sokka hears of a sword master that can train him. After finding the master and gaining his acceptance, Sokka trains to sharpen his mind through several tests. At the end, he makes his own sword out of the black meteorite that fell from the sky. Meanwhile, Iroh devises a plan to escape prison and starts body building in secret. However, he acts feeble and insane in front of the guards.

Episode 45: The Beach
Zuko, Azula, Mai and Ty Lee go on vacation to Ember Island, where they learn much about themselves and one another. Meanwhile, Aang and the rest are being chased by an assassin, hired by Zuko, who has a unique firebending ability. It takes the combined skills of all the group to escape, and when they do, he is hot on their trail.

Episode 46: The Avatar and the Firelord
The episode begins with both Aang and Zuko being told that they need to learn more about their pasts. Aang is told in a dream to go to Avatar Roku's birthplace, while Zuko receives a mysterious message saying he may know about his great-grandfather’s past. Aang and Zuko learn about Sozin and Roku's childhood friendship. However, things between them changed, as Roku became the Avatar and Sozin the Fire Lord. Eventually they became rivals and the end of their relationship marked the beginning of the war. Zuko learns that Sozin and Roku are his paternal and maternal great-grandfathers.

Episode 47: The Runaway
Katara expresses her disapproval when Toph starts to defraud Fire Nation civilians for quick cash. Toph thinks she is acting too motherly, and a rift occurs within the group. But, when Katara decides to perform a scam with Toph, they are left vulnerable and must face the repercussions.

Episode 48: The Puppetmaster
The gang discovers there have been strange disappearances in a spooky town. There, the innkeeper - an old woman is secretly a waterbender from the southern tribe. Hama - teaches Katara some of the Southern Water Tribe's past, and some of their special waterbending techniques. Meanwhile, Toph has been hearing strange voices calling out from under a nearby mountain. Katara discovers Hama has been kidnapping civilians with a technique called 'bloodbending'. The resulting battle forces Katara to fight Hama and save the others from her grasp.

Episode 49: Nightmares and Daydreams
The group arrives at the rendezvous point for the invasion four days ahead of schedule but Aang begins to get nervous about confronting the Fire Lord. Feeling he is unprepared, he trains constantly, leading him to hallucinate and have terrible nightmares. The group tries to help him relax in their own comical ways, but when he stops sleeping entirely, he goes insane. It takes the collaboration of the other three to finally get him to relax, and he finally can sleep well.

Episode 50: The Day of Black Sun Part 1: The Invasion
The invasion begins on the day of the eclipse, and Sokka's invasion plan carries out. Hakoda returns with all of the friends the group has made over their adventures (Haru, Teo, The Duke and Pipsqueak, the Foggy Swamp Tribe, The Boulder and Hippo, etc.). The Mechanist has also put some of Sokka's ideas to work, including submarines and tanks.

Episode 51: The Day of Black Sun Part 2: The Eclipse
As the invasion force fights their way to the Fire Nation capital, Sokka and Toph help Aang to find the Fire Lord in time for the eclipse. Although Azula tricks them before they can find him, Zuko confronts his father, and vows to help Aang defeat him. Ozai tries to attack Zuko with Lightning but Zuko redirects it back to him. He then attempts to free Iroh and ask his forgiveness, but Iroh has already escaped. Aang escapes with the youngest members of the invasion to the Western Air Temple.

Episode 52: The Western Air Temple
Seeking redemption and a chance to be on Team Avatar, Zuko follows Aang and his friends to the Western Air Temple. There, he desperately tries to prove to them that he has changed for the better. It is only when he helps save the group from 'Combustion Man' that he gets the group’s tentative acceptance and a dark warning from Katara.

Episode 53: The Firebending Masters
After Zuko's firebending powers weaken substantially, he and Aang go to find the origin of firebending through the temples of the Sun Warriors. After discovering that the Sun Warriors still exist, Zuko and Aang realize that the original firebenders aren't extinct but rather are protected due to the actions of Iroh. Eventually, the firebending masters teaches Aang and Zuko the real art of firebending.

Episode 54: The Boiling Rock, Part One
Sokka and Zuko travel to the Fire Nation's top security prison, the Boiling Rock, in hopes of saving Sokka's father, Hakoda. After discovering Suki - and realizing there are no Water Tribe members being held captive - Sokka and Zuko hatch a plan to escape by using the cooler as a boat through the boiling lake; Chit Sang, a prisoner of the Fire Nation, finds out about the plan and joins the effects. Eventually, Sokka, Zuko and Suki did not escape (it was only Chit Sang and some of his friends). Sokka spots Hakoda arriving within a new batch of prisoners while Chit Sang's escape was ruined.

Episode 55: The Boiling Rock, Part Two
Sokka, Zuko, Suki, and Chit Sang redouble their efforts in escaping the Boiling Rock, involving Hakoda in their plans. They escape by making a riot as a distraction and the Warden as the captive. However, problems for the gang arrive in the form of Azula, Mai, and Ty Lee when they got into the gondola. Eventually, they were able to escape with the help of Mai's treachery to Azula by helping the gang. After Ty Lee steps in, Azula punishes both of them.

Episode 56: The Southern Raiders
Azula's airships attack the Western Air Temple, forcing the gang to move. Soon after, Zuko confronts Katara about her distrustful disposition to him. The Fire Prince then visits Sokka to find out more about his mother's death. He quickly figures out the identity of the force that invaded the Southern Water Tribe with aid from Sokka's recount. Katara and Zuko then decide to find the Fire Nation soldier responsible by finding the Fire Navy Communication Tower. It is where they find information about the Southern Raiders′ patrol routes. After finding the Raiders' Flagship, they storm aboard and capture its Commanding Officer. However, the Officer they apprehend claims that he replaced the Officer they seek and that he retired four years earlier. Katara and Zuko eventually find this man, and confront him. However, she finds herself unable to kill him. After returning, Aang was proud of her for not seeking her revenge and Katara has finally forgiven Zuko of his past betrayal and gives him a warm hug. The episode ends with Aang remarking that violence never solves anything. In response, Zuko asks him what Aang will do when he confronts his father.

Episode 57: The Ember Island Players
The group is now hiding on Ember Island in the former vacation house of the royal family. Sokka discovers that the Ember Island Players, a local thespian group, is putting on a production on the group's adventures titled "The Boy In the Iceberg"(A reference to the title of the first episode of the series). When they arrive at the playhouse later that evening, it is discovered that the writer has put together a very odd parody, and the Cabbage Merchant is listed as a source. The play consisted of most of the events from Books 1, 2, and a futuristic view of Book 3. Everyone is furious at their portrayals, except Toph, who is played by a gigantic, musclebound actor. Sokka, seeking a more realistic representation, gives the actor playing him some tips on the role, and gets very enthustiastic when the tips are used. Meanwhile, Aang is insulted at how the character of Katara referring to her love of Aang as brother and sister, and expresses his love to Katara.. As the entire group leaves, they all express disdain towards the play.

Episode 58: Sozin’s Comet, Part 1: The Phoenix King
As Zuko and Aang train hard before the comet arrives, Aang realizes that he cannot wait until after the comet passes to confront the Fire Lord. He must do it within 3 days, as the Fire Lord is going to use the power of Sozin′s Comet power to destroy all of the Earth Kingdom. Since the monks raised him to care for all life, Aang cannot wrap his head around the thought of killing the Fire Lord. While he is meditating, he falls asleep and sleep walks/swims to a floating island. When everyone wakes up and are about to leave for the capital of the Fire Nation, they realize Aang has dissapeared. They search far and wide, but cannot find him anywhere. When Aang awakes he finds himself far out to sea.

Episode 59: Sozin’s Comet, Part 2: The Old Masters
While the gang tries to find Aang by relocating an old “friend”, Aang consults his past lives in finding a death-free way to end the Fire Lord's rule. When the gang travels to the breached wall of Ba Sing Se, they find their past masters- and Zuko meets up with Iroh. In the end, the heroes split up to fight their seperate battles, Katara and Zuko go to the Fire Nation Capital to take down Azula and Toph, Sokka, and Suki go to destroy the airships threatening the destruction of the Earth Kingdom, while the Masters head for Ba Sing Se.

Episode 60: Sozin’s Comet, Part 3: Into the Inferno
As the war rages on Zuko and Katara attack Azula, but she challanges Zuko to an Agni Kai. Zuko is wounded by a blast of lightning meant for Katara. Katara then battles Azula. Meanwhile, Aang is avoiding the Fire Lord′s attacks while thinking of a way to defeat him but not kill him. Sokka, Toph, and Suki attempt to halt the fleet while the Order of the White Lotus battles for Ba Sing Se.

Episode 61: Sozin’s Comet, Part 4: Avatar Aang
Toph and Sokka continue to destroy the Fire Nation air fleet while Aang continues to battle the Ozai. Iroh and the Order of the White Lotus Members take back Ba Sing Se. Sokka, Suki, and Toph manage to destroy all the airships. Aang masters the Avatar State becoming a fully-realized Avatar, defeating Ozai and manages to find an alternative to killing him: taking away his bending. Katara defeats Azula, who appears to have gone mad, and saves Zuko. Later, when Zuko is getting ready to be coronated, Mai come's in and helps him. They get back together and share a kiss and are very happy together. Anyway, the gangs watch as Zuko is coronated as the new Fire Lord and meet up at the Jasmine Dragon. There, Katara and Aang share a kiss. Thus, the story ends.

source:http://denhurd.blogspot.com/search/label/Aang

Legend of Aang and Burning Earth


In case you haven't seen the Nickelodeon animated show, Avatar is the story of Aang, the present reincarnation of the Avatar. Aang has to master the various elements in order to enable him to defeat the warring Fire Nation. Avatar: The Legend of Aang – The Burning Earth picks up the action at the beginning of Book Two. Aang has just mastered the element of water and needs to master the earth and fire elements to complete his training as the Avatar. At the beginning of the game Aang, Katara and Sokka head off to meet General Fong who is supposed to escort them to Omashu where Aang can continue to be trained by King Bumi. When they meet Fong however, they discover he has other ideas and wants Aang not to continue his training and help his forces defeat the Fire Nation. Once that misunderstanding is out of the way Aang has another setback when he arrives at Omashu, only to find that it's been conquered by the Fire Nation.

Avatar: The Legend of Aang – The Burning Earth is essentially an action-RPG that contains a smattering of platform game elements. In the game you'll get to control Aang, Katara, Sokka and Toph and each has their own set of special attacks and bending moves. With the game being an RPG, the characters acquire additional moves as they level-up. The combat is in real-time but it's always pretty straightforward and most gamers won't have any problems with the battles. The platform game elements are also very straightforward and don't add any frustration to the experience.

The game makes good use of the touch screen. You can use it to switch the character you're controlling. You can use items by dragging them from your inventory onto your character information panel and you can also use it to select which power is to be used. There are a few mini-games that are played out using the touch screen. For instance, there is one where Katara has to heal as many patients as possible in sixty seconds. You have to touch the areas of the patient's bodies that are bandaged in order to heal them. Some may be disappointed that the touch screen isn't used more but in truth its use never feels forced and what touch screen support there is, is intuitive.

The Burning Earth is surprisingly enjoyable. That's not to say it's without any disappointing aspects however. Probably the biggest disappointment is the game's length. If you take your time and play through at a leisurely pace you might manage to get seven hours out of the game. It's quite possible to finish the game in a couple of hours less though if you don't hang about. For an RPG this is very short. The game also assumes that you're au fait with the Avatar storyline and doesn't make any attempt to fill in the blanks for those who don't know anything about it. Most will also find the combat a little easy. The only time the combat can become tricky is when you have to deal with a large amount of enemies and even then it's not as challenging as you might expect. Of course, this does make the game more accessible for younger gamers.

Graphically, The Burning Earth looks good. Naturally, the developers have adopted a cartoon look for the graphics and they are very easy on the eyes. You have no control over the camera angles, which is something that might irritate some gamers, but personally it's refreshing not having to worry about constantly manipulating the camera. The game makes good use of the two screens. For most of the game the action will play out on the top screen and the touch screen will display information on your characters, the map and inventory. The tutorial information is displayed on both screens and the mini-games are also played out on the touch screen.

The Burning Earth is fine for deaf gamers. The bulk of the game's conversations are text only but the few that are voiced are subtitled. Most of the conversations are displayed in speech balloons making the text easy to read at all times. The game's tutorial messages are all displayed in text. The tutorial messages can be recalled at any time. Thanks to a clever use of the touch screen, you'll always be aware of your character's health and experience levels etc.

Avatar: The Legend of Aang – The Burning Earth is an enjoyable game but it's a real shame that the game is so short. In fact, for an RPG it's ridiculously short. More effort should have been made to make the story make more sense for those who haven’t watched the animated show because whilst the game is primarily going to be bought and enjoyed by those who are Avatar fans, it's also worth a look for those who are just looking for a good action-RPG to play on their DS.

source:http://www.deafgamers.com/07reviews_a/avatar_ds.html

Last Airbender of avatar | Final stage Airbender from embodiment | Finish Airbender by embodiment


In a lost age, the world is divided into four nations: Water Tribes, Earth Kingdom, Fire Nation, and Air Nomads. Within each nation, there is a remarkable order of men and women called the Benders who can learn to harness their inborn talent and manipulate their native element. Bending is a powerful form combining martial art and elemental magic.

In each generation, only one Bender is solely capable of controlling all four elements. That Bender is the Avatar. The Avatar is the spirit of the world manifests in human form. When the Avatar dies, it reincarnates into the next nation in the cycle. Starting with the mastery of his or her native element, the Avatar learns to bend all four elements. Throughout the ages, the countless incarnations of the Avatar have served to keep the four nations in harmony.

Then, the Firebenders attacked. Just as the world needed the Avatar the most, he mysteriously vanished. A hundred years later, the Fire Nation is near final victory in its ruthless war of world domination. The Air Nomads were destroyed, the Air Temples ravished, and all Airbender monks eradicated. The Water Tribes were raided and driven to the brink of extinction. The Earth Kingdom remains and fights a hopeless war against the Fire Nation. Many believe the Avatar was never reborn into the Air Nomads and the cycle is broken.

In the desolated South Pole, a lone Water tribe struggles to survive. It is here that the village's last remaining Waterbender Katara and her warrior brother Sokka rescue a strange 12 year old boy named Aang who has been suspended in hibernation in an iceberg. The tribe soon discovers that Aang is not only an Airbender the extinct race no one has seen in a century but also the long lost Avatar. Now Katara and Sokka must safeguard the child Avatar in his journey to master all four elements and save the world from the Fire Nation.
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